During the 2022 FIFA World Cup, we faced a unique challenge: how does a non-sponsor capture the world’s biggest stage? I assisted in crafting a 'cultural backdoor' for Samsung through the Space Cup on Roblox. By identifying a massive, underserved audience – the 40% of football fans who are women – we bypassed the sponsorship clutter. I helped develop the conceptual framework and copy that turned a lack of official rights into an opportunity for authentic, inclusive representation, bringing fans together in a virtual world where we set the rules.
